Having just returned from the annual whirlwind that is the Game Developer’s Conference (typically held in either San Francisco or San Jose), I’m ready for a nap, even three days later. But, part of me is looking forward to mid-May, when the GDC comes to Canada. Recent years have seen a lot of shuffling in tradeshow circles, particularly video games, as several large, annual gatherings hustle to attract attendees, and GDC is in like a dirty shirt, splitting itself into the usual US show and adding shows in Austin, Europe, China, and Canada.
The shows, in short, are open to anyone and are designed to facilitate the opportunity to learn various tracks. There are seminars and sessions for artists, programmers, designers, sound engineers, management, business devleopment, and so on and so on. Shows are often an eclectic mix of established developers and publishers, along with students looking to make contacts and learn some things their curriculum won’t cover.
Right now, there doesn’t seem to be a basic expo pass, something that just allows people to wander the show floor, talk to companies, and see a few things they’re working on. However, the pricing, particularly the early pricing, for the fuller access passes is quite good. It’s still a ways off, but as mentioned, the pricing is better for early birds than waiting until we get to May.
This is a bit of an experiment – there hasn’t been a GDC Canada before, but it’s long overdue.